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Arthurs Knights 2 - The Secret of Merlin

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Speak to everyone about all subjects. Sometimes subjects are added during your
conversations. Make sure you have exhausted all possibilities before you leave
an area so you do not miss valuable clues. Check often for new conversation icons
that are added. These can further game play and, likewise, will not let you progress
if you miss certain clues within conversations. Sometimes you may need to start a
conversation with a character before you can ask them about a subject. Continue
speaking to them as subjects are added until they become available to ask about.

If a conversation icon is darkened, it means one of two things: either you cannot
speak to that particular person about that subject, or there is something you must
do first before you can ask someone about that subject. Sometimes, it is just a
matter of speaking to a person before the subject will become available.

During gameplay, not all written words are spoken.

Some inventory items are transferred automatically to characters when you speak to them.
In other instances, you may need to show the item to the character first.

Destination icons may only be accessed when Bradwen is in traveling mode (on his horse).

Save often! Bradwen meets many challenges and obstacles that can easily take his life
and subsequently end the game.

Unless otherwise indicated, all directions are character based (i.e. right is the
character�s right, and, likewise, if the character is on horseback).

Corwyn is Bradwen�s squire in both stories. You will only occasionally see his figure
(except in special circumstances) but he is always by Bradwen�s side offering observations.

During some segments, the Interface Bar is not accessible to you. You will have to
complete that segment before you can access the Interface Bar.

To Begin the Story
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Control the page to stand before Mr. Foulque. Speak to him until he suggests you choose
a book. The player then has the option to choose which story he/she would like told by
selecting one of the books in the room. The white book tells the tale of Bradwen, loyal
defender of the faith to the one Christian god. The red book tells the story of Bradwen
the Celt, adhering to the worship of the ancient goddesses.

Go over to the lecterns. Stand in front of the book of the story you would like told.
Press the action key to take one of the books and give one of the the books to Master
Foulque and the game will continue..