Home > Gamecube Cheats > Legend of Zelda - The Wind Waker Guide


Codes cheats for Legend of Zelda - The Wind Waker Guide


Legend of Zelda - The Wind Waker Guide - Game cheats, tips and tricks for Gamecube

Version: 5.1
Written By: Jason Howell
KBS: 381 K

 

/\-----------------------------
/ \ Chapter 1: Before the Game |
/ \---------------------------
------

---------------------------------------------
|Table of Contents|
-----------------

==========================
|Chapter 1: Before the Game|
==========================

Table of Contents
Updates
Epilogue **
Story **
Characters
Races of Wind Waker
Moves and Attack Moves **
Before you start

===========================
|Chapter 2: The Walkthrough |
===========================

Walkthrough
Fan work
Item Guide
Bottle Guide
Wind Waker Songs
Great Fairy Guide
Sailing Figures "By Darth Meatloaf"
Beedle Location's and Prices
Blue ChuChu location
Legendary Pages Info

=========================
|Chapter 3: The Side Quest|
=========================

Heart Piece Guide
Treasure Chart Location
Treasure Chart Contents **
Secrets
Trading Quest *
Enemies **
FAQ
Tingle GBA link up FAQ *
Mini Games **
Getting the Picto and Deluxe Picto Box
The Nintendo Gallery and Legendary Pictures
Checklist *
Useable Enemy Weapons **
World Map Locations **
The History of Zelda Games
Rumors and Hoax's
Translation Guide
Tingle Statue FAQ *
Knuckle Location FAQ
Savage Labyrinth Guide
Nintendo Gallery Figure Quotes

================================================
|Chapter 4: Action Replay Codes and there effects|
================================================

The Codes *
Effects *
Hidden Maps and Beta Areas *

=================================
|Chapter 5: Legal and Contact Info|
=================================

Legal Info
Credits
Thanks
Frequent Emails I Get
Funny and Nasty Emails I Get
Contacting me
Email and AIM Questions and comments
Closing

Legend:

* = Incomplete
**= Not Updated from Japanese Version

==================
|To Completion Info|
==================

Total of 6 * sections keeping this guide from completion
Total of 8 ** sections keeping this guide from Completion
Total of 14 sections needing to be fixed to complete guide
(Not including new sections)


"Tip: Hold Ctrl and F to get a search box. Copy and past the name of
the section you want to go to and you will be taken there"


----------------------------------------------------------------------------
|Updates|
-------

-----------------------
Version 3.1 February 23, 2003: As you can see...I deleted some of the
other log entries to make room for the newer ones. Many of
the Treasure map locations have been added. I'm going to start on a
God's tower walkthrough and hopefully the other dungeons by tomorrow
-----------------------
Version 3.2 February 24, 2003: Completed God's Tower dungeon guide.
-----------------------
Version 3.3 March 10, 2003: Added translation guide, new layout.

March 10th: Game comes out on the 25 of this month. 15 days left

-----------------------
Version 3.4 March 28, 2003: As you can see, I got most of the
characters name straightened out. I also redid most of the
field guide and some of the bosses names. I figured since some
people need some help in the field part of the game, I should
release what I�ve redid so they wont be stuck. Yes, I know
that the Earth and Wind temple guide isn�t up, but I hope to get
those up by Saturday. This is part 1 of 6 major updates to come
in the next month or so.
-----------------------
Version 3.5 March 2, 2003: New Sections are added, and by popular
request, a complete figure galley guide and checklist was added

-Getting the Deluxe Picto Box
-Complete figure gallery and checklist (Version 1.0)

This is part 2 of 6 major updates. Tomorrow, I will try to put
up a Complete Heart Piece and Gold Tingle Statue sections.
-----------------------
Version 3.6 March 30, 2003: After numerous questions via email,
I have combined the overworld, boss, and dungeon sections into
one main section: The walkthrough. I also did away with the
numeral ordering in the table of contents, since I never used
it anyway, and converted the sections into 4 chapters. The only
real update is some of the heart pieces...which isn�t even half
of them. Consider this part 2 1/2 of 6 updates. The REAL updates
will come Monday
-----------------------
Version 3.7 April 6, 2003: It�s been awhile since I updated,
due to computer problems, but I finally got a few sections done
that I wanted to get done:

-Earth Temple guide
-4/5 tingle statues
-knuckle guide

As you can see, instead of doing the crappy number walkthrough
with the earth temple, I explained it in full detail. Monday,
I will start on the Wind Temple and get the last heart pieces
up. I will be rewriting parts of the guide in time to make
it fully compatible with the American version.
-----------------------
Version 3.8 April 12, 2003: WHAT!?!?! Jason hit 230 KB? Heh, no,
I didn�t finish most of the parts; I actually added an email section
that answers some of the many emails I get, and that�s quite a bit.
In other news, I finished the Wind Temple guide, thus completing the
dungeon part of the guide. The next updates will be the trading quest,
finishing of the heart piece guide, and then the beginning of the rewriting
of the treasure chart guide. After that, it�s pretty much overwriting much
of the guide and making it more in detail....
-----------------------
Version 3.9 April 13, 2003: So far, I added the

-Savage Labyrinth Guide
-----------------------
Version 4.0 April 16-17, 2003: Many updates in these two day
span updates. Here's what happened

-Took down extra bosses in the Ganon's tower section that I forgot
to take down

-Added a Action Replay Section with codes

-Added a Japanese and Incompletion system to show how much I have until
completion of this guide.
-----------------------
Version 4.1 April 22, 2003: No real section updates to add...since I
had to reformat my computer and I lost data on the last heart piece locations
I wrote in the guide. I added another email, this time from a moron sending
lies to me, and I put up a new section by Darth Meatloaf from the Gamefaqs.com
message boards. Due to my left eye being sore, I dont plan on updateing again
until it is better. Sorry to any that are looking for a real update.
-----------------------
Version 4.2 April 28, 2003: After quite a few IM's about location, I have
added not only a map that shows every location, but a map that shows where
you need to go in EACH section. Due to me playing Soul Calibur II, updates
may be a bit slow. The next update will be in may, which will be the Trading
quest, Heart Pieces, Tingle, and Updates map info.
-----------------------
Version 4.3 May 16, 2003: Yea, not much of a update, but very useful who
would like to know what all the figures say. I also added a new hate email,
this time from a sarcastic moron that said my guide is no help. Now, I know
to some people this guide isn't that great, but the manner he said it in was
very rude and I think it would be interesting to read.
-----------------------
Version 4.4 May 17, 2003: Since CeeJ is off at E3 until monday, I decided
that this is version 4.4 of the guide. Here are the following new updates
and new sections

-Beedle shop locations and prices is up
-Blue ChuChu locations is up
-Heart piece section is updated and complete with all the pieces

Next update is the trading quest and the Treasure chart locations to be
updated.
-----------------------
Version 4.5 May 18, 2003: BIG updates today with redoing the following
sections

-Item Guide
-Bottle Guide
-Wind Waker Songs
-Great Fairy Guide

They are now up to par with the rest of the American version. The next
sections to be redone is the:

-Treasure Map Location
-Treasure Map Contents
-Trading Quest

Until then, enjoy a very updated guide!!!

-----------------------
Version 4.6 May 19, 2003: Not much, just a new Legendary Notes section based
on tingle. Real updates should come within the next few days
-----------------------
Version 4.7 May 23, 2003: Completely updated the Treasure Chart Locations
area to par with the rest of the guide. The next updates should be:


-Treasure Map Contents
-Trading Quest

Updates should happen after the 26. Until then, have fun finding the treasure
charts
-----------------------
Version 4.8 May 23, 2003: A MAJOR update in the layout of the guide to make
it easier to find a section, and new ACII art at the top.
-----------------------
Version 5.1: May 25, 2003: Some corrections, thanks to Aaron for pointing
some info that was written wrong. Here's the updates to the guide:

-Updated Trading Quest
-Updated Enemy Guide

Next to come is the rest of the trading quest and the Treasure chart contents
update
-----------------------
Version 5.2: May 27, 2003: Not much, just a short hate email from some random
guy. Updates should be up soon
-----------------------
Version 5.3: June 10, 2003: Large updates today.

-Fixed the Figure section: new layout
-new hoax on the existance on gamecube emulators and burning Wind Waker on
the PC
-some of the Treasure Chart contents section fixed

Next update: The rest of the Treasure Chart Contents section and the Special
Treasure Charts

----------------------------------------------------------------------------
|Epilogue|
--------

About 5 years has passed since Ocarina of Time was released on the N64 and was
dubbed the "Best game of all time." Since then, people have been waiting for a
sequel to the hit game. The only other 3D game since then was
Majora's Mask, unfortunately, it was too short and didn't have the impact
Ocarina did. That has changed. On December 13, 2002, the Japanese Zelda game
"Takt of the Wind" was released on the Gamecube. I have picked up Japanese
copy and might I say it is one of the best games I have ever played in 5
years. This guide is for the Japanese version of Takt of the Wind (AKA Wind
Waker in America and Europe.) All the islands names are from the Japanese
version and will be changed once I get the American version. Everything in the
Japanese version is subject to change in the American version, so do not blame
me for any changes that may affect game play when the American version is
released.

----------------------------------------------------------------------------
|Story|
-----

*NOTE: This will give EVERYTHING away. Don't read if you don't want to know
the ending*

This is the sequel to the Adult Link time line. Ok, here's how it goes. Since
Link had already returned to the present, he was not in the future. Ganondorf
used the Triforce to break out of the sacred realm and claim hyrule as his
own. Before he could do this, though, Hyrule was flooded. The Triforce of
Wisdom from Adult Zelda went to the king minus one piece which the king still
had, the Triforce of power was still with Ganondorf, and the Triforce of
Courage was broken up into 8 pieces and scattered across new hyrule. 100 years
Later, Ganondorf sent a phoenix out to find Zelda. Since he thought she would
be in disguise, he made the bird get any girl with Blonde hair. Somehow, the
bird got tetra (really Zelda, but she didn't know it), tetra was dropped, and
the bird got Aryll instead. Link set out to get her, but needed the master
sword. He got the 3 orbs of the elements and went under the sea and got the
Master sword. He then rescued his sister, but then found out about Ganondorf
and tetra, lost against Ganondorf, and took tetra to hyrule where she turned
into Zelda and got the Triforce of Wisdom. Link then needed to power up the
Master sword to full power (The same as it was in ocarina) to face Ganondorf.
After he powered it up to max, he needed the Triforce of Courage to get passed
the barrier surrounding Ganon�s Tower. He got that, got passed the barrier and
made it to Ganondorf. Ganondorf either killed or knocked out Link and Zelda
(I don't know, it was in Japanese) and took the other 2 pieces and completed
the Triforce. Then the king stepped in and made some wish on the Triforce to
either bring back Zelda/Link, or something else, and then they both woke up.
Link then battled Ganondorf and stabbed the master sword in Ganondorf's head,
turning him to stone. Hyrule then completely flooded, the king and the
Triforce stayed under the sea, while Zelda without the Triforce turned
back to tetra and then they both sailed off on there own boats into the
sunset. That is the COMPLETE story

----------------------------------------------------------------------------
|Characters|
----------

Note: Major Spoilers. Don't read if you don't want to know!!!

Link: 100 years after the Future Hyrule, A fresh, new link wakes up to his
sister. Link is the Main character and the one you play 95% of the time.
His journey is to Rescue his sister, Completely power-up the master sword,
Resurrect the Triforce of Courage and Defeat Ganondorf once and for all

Aryll: Links sister. She is Kidnapped in the Beginning and you don't see
her until a bit later. You eventually save her, but you don't see her
until the ending. She really doesn't play much of a roll in the game

Helmaroc King: The Phoenix bird that kidnapped Aril in the Beginning.
Ganondorf order it to capture all the Blonde haired girls to find out
which one is Zelda? You eventually kill him as the 4th boss.

Tetra: The leader of the pirate groups in the beginning. When we first
meet Miss Tetra, she was in the Helmaroc claws before the pirates
attacked the bird and caused him to drop Tetra in the outset forest.
Although she has a bad attitude about things, she does care about
Link.

Zelda: This is the true identity to Tetra. She can only be Zelda when
she has the Triforce of Wisdom and goes back to Tetra if she loses it.
You don't see her much until the end.

Ganon (Ganondorf outside the dub): The only actual character from Ocarina.
100 years ago, he was sealed in the Sacred Realm by Zelda and the 6
Sages of Hyrule, along with the Master Sword from Adult Link. Since he
still had the Triforce, he used it to break out later on and took
control of Hyrule. Since Link had already went back to the present,
no one could stop him. Then, a great flood flooded hyrule and forced
Ganondorf to go to the surface to look for the Triforce. He thought
that the descendant of Zelda would have the Triforce, so he ordered
the Helmaroc King to capture every Blonde Haired girl. Little did he know
that the King of Hyrule had the Triforce of Wisdom.

Daphnes Nohansen Hyrule: The King of Hyrule and the identity of the King
of Red Lions. He helps Link throughout his quest with history of the old
Hyrule and the wish he made on the Triforce in the final battle.

Medli: An attendant of the Rito tribe and the sage of the Earth Temple.
At first, her main goal is to watch over Komali and protect him. After
he gets his wings and becomes an adult; she learns her fate as the sage
of the Earth Temple and decided to give Link her fate to restore the
Master Sword to its previous power from Ocarina of Time

Laruto: The previous sage of the Earth temple. Laruto was a girl
zora from Old Zora's domain and became the sage of the earth temple.
She loses her spirit when Ganon steals it from her to weaken the
Master Sword and ask Medli to become the new sage of the temple
and awaken the power of the master sword

Makar: A member of the Korok tribe and the sage of the Wind Temple.
His violin is used in both the yearly Korok ceremony to plant deku
seeds across the land and to restore the master sword to its original
form.

Fado: Just like Laruto, he is the sage of the Wind Temple and the last
Koriki from Koriki forest. he also had his sole taken from him to
weaken the master swords power

Links Grandma: A mysterious old woman. Very little is known
about her past

Tingle: Yes....he returns...a new incarnation of Tingle
has arisen from the ashes....

Orca: Swordsman of Outset island and brother to Sturgeon. He
gives link his first sword and hopes link to surpass
him someday

Sturgeon: Orca's Brother and scholar of Outset island. He lives
above the outset dojo and always has his books and pots fall
off the shelves because of Orca

----------------------------------------------------------------------------
|The Races of Wind Waker|
-----------------------


Hylian: The main race of most of the Zelda games. Hylians are nothing
more than people that live in the area of hyrule. Weather it is flooded
or not, they are still considered Hylians. Hylian class are normal people, but
have pointed ears. The Hylian class included the Royal Family of Hyrule and
Link and his descendants (Uncle, Sister, Grandmother, etc)

Goron: Was once a main race of hyrule, but lost there home in the flood
and was force to settle on dry land. The Goron numbers have dropped
dramatically
since Ocarina and have changed a bit. They now are scattered throughout the
flooded hyrule and are now traders. The gorons now dress in shirts and have
hats on that cover there face

Zora: The zora population dramatically declined in Ocarina, and now is extinct
in Wind Waker. The only survivor is the spirit of a woman zora from long ago.

Gerudo: The Gerudo race has all, but died out in Wind Waker. The only
remaining Gerudo is the Great King of Evil, Ganondorf.

Rito Tribe: The tribe that is somewhat of a combination of the zoras
and the gorons. They live on Dragon Roost island and protect the dragon
Valoo. These are bird-like people that have beaks and can fly. Some of
the key members of the tribe is the Chief of the Rito Tribe Chieftain, Medori
and Komori, the chiefs son.

Korok Tribe: A deku-like race that was once human. They now are tree-like
sprouts with leaves for faces. They stay under the close eye of the deku
tree and spread his seeds over the land each year.

Gods: There are 4 gods:

Zephos: God of the wind, he is the one who teaches Link the song
that changes the wind and dubs him "The Wind Waker.

Cyclos: God of the Cyclones, he is the one who teaches Link the
song to manipulate the Cyclones and use them as warp points. He
is upset because the stone tablet on Dragon root got smashed
for some unknown reason.

Valoo: God of the skies and an important figure of the Rito people. It is
said that a boy Rito must climb and pluck a scale from him to grow his
wings and become an adult.

Jabun (Jabu-Jabu): God of the sea's, Jabun has the Nayru's pearl in his
position and gives it to Link in effort to null the threat of Ganon.

----------------------------------------------------------------------------
|Controls|
--------

L button-L targeting (same with ura Zelda)
R Button-Shield when sword is out, crawl when not
Z, Y, X Buttons-Item Buttons
A Button-Action Button (Go against a wall, pick up a jar, etc)
B Button-Sword
D-Pad: Map control, up for area map, and right and left to control
which small map you have
C-Pad: W/O baton: Up for First Person, and all others for free camera.
When in free camera, you must use the L button to go back to fixed.
With Baton: C button actions (Like Ocarina)
Start: Item Screen

----------------------------------------------------------------------------
|Moves and Attack Moves|
----------------------

Basic Moves:

Move character-Move the analog stick

Roll-Press A while running

L Targeting-If enemy or person near, it lock on to that enemy or person
If no one is near, it goes into zoom mode

Side Step-While in zoom mode and going sideways, press A

Backflip-While in zoom move, press the analog stick back and press A

Pick up-Press A near item

Talk-Press A near item

Jump-Automatic when going forward on a gap

Press against wall-Lean near wall and press A

Sidle-While against the wall, go near the end of the wall. It�s automatic

Sword Moves:

Basic swipe-Press B

Forward Swipe-Press up on Analog stick and press B

L Target strike-Press B while locked on

Charged Strike-Press B when sword turns green

Parry Attack-Hold B and let go

Tornado Spin-Hold B after you get this from the Master. You use some
magic, and it goes on for about 10 seconds, but there is a 3 second delay
once you�re done

----------------------------------------------------------------------------
|Before You Start |
-----------------

It's wise to know a few things before you begin. You can skip this part
if you are not interested in the figure gallery. If you are interested
in completing the figure gallery, make sure you take a picture of these
people before you continue

Helmeroc King
-During the forsaken fortress boss battle

Tetra
-Either while in Hyrule or on the beach after you rescue her in the
second quest

Cyclos
-Before you defeat him to get the ballad of the gales

Kogoli
-Rumored that he does not appear after the earth temple

Puppet Ganon
-During the final 4 boss fights

Phantom Ganon
-Either in the forsaken fortress fights or the Ganon's Tower fights

Knuckle
-Before you get the Link and KoRL figure

In order to do this in the first quest, you need to get the Deluxe Picto
graph between the Tower of the God's and right before the second forsaken
fortress to guarantee that you get all the pictures.

/\-----------------------------
/ \ Chapter 2: The Walkthrough |
/ \---------------------------
------

----------------------------------------------------------------------------
|Walkthrough|
-----------

Legend

A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------

A-Secion
A1 Forsaken Fortress
A2 Four-Eye Reef
A3 Western Fairy Island
A4 Three-Eye Reef
A5 Needle Rock Isle
A6 Diamond Steppe Island
A7 Horseshoe Island

B-Section
B1 Star Island
B2 Mother & Child Isles
B3 Rock Spire Island
B4 Greatfish Isle
B5 Islet of Steel
B6 Five-Eye Reef
B7 Outset Island

C-Section
C1 Northern Fairy Island
C2 Spectacle Island
C3 Tingle Island
C4 Cyclops Reef
C5 Stone Watcher Island
C6 Shark Island
C7 Headstone Island

D-Section
D1 Gale Isle
D2 Windfall Island
D3 Northern Triangle Island
D4 Six-Eye Reef
D5 Southern Triangle Island
D6 Southern Fairy Island
D7 Two-Eye Reef

E-Section
E1 Crescent Moon Island
E2 Pawprint Isle
E3 Eastern Fairy Island
E4 Tower of the Gods
E5 Private Oasis
E6 Ice Ring Isle
E7 Angular Isles

F-Section
F1 Seven-Star Isles
F2 Dragon Roost Island
F3 Fire Mountain
F4 Eastern Triangle Isle.
F5 Bomb Island
F6 Forest Haven
F7 Boating Course

G-Section
G1 Overlook Island
G2 Flight Control Platform
G3 Star Belt Archipelago
G4 Thorned Fairy Island
G5 Bird's Peak Rock
G6 Cliff Plateau Isles
G7 Five-Star Isles

 


This is a map of the Great Sea, or Overword. You will be using it
as a means of finding your way around the over world. The Letters in the
location is the north to south columns, and the numbers is the location
of the islands in those columns (Like in geography, Laditude and Longitude).
This system was first created long ago in the first Zelda to identify a exact
location very quickly without exploreing all the time. Although other guides
has differnt systems, this is the location system we are using in this guide.
In each section is a map of the location you need to go next. The ** shows
where you need to go.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Outset Island:
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][**][C7][D7][E7][F7][G7]|
----------------------------
When you begin, you watch a long beginning talking about the Ganon,
link, the Triforce, and hyrule. Your sister then wakes you up and
that is where your journey begins.

Go down the ladder and swim across until you get to the last house.
That is your grandma�s house, and that is where you need to go. Go
upstairs and talk to her to get the green tunic. Exit and head back
to where your sister was.

talk to her and get the Telescope. Use it to look at the
mailbox to start an event. Point it up and you will see a large bird
with a young girl. The bird then drops the girl into the forest.
The only way to get to the forest area is to get a sword, but you
don't have one yet. Go to old warrior�s house which is the next to
last house near your grandmothers and the bottom one and go in.
Choose the top option and your training will begin.

The training is easy for the most part. The only thing you will
have trouble with is the new A button move. When your sword starts
to turn green, press the A button and you will roll behind your
opponent and strike them in the back. Complete this to get the sword.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Note-Once you get the Hero's Sword, you can now do the Sword Training
minigame with Orca, meaning you now have access to a piece of heart.
It would be a good choice to get the Hero's shield before you do
try to get 500 hit, though.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Go north and chop down the sapling trees and continue forward. Go
pass the bridge to get to the forest area. Here, you need to defeat
3 enemies to rescue the pirate girl, tetra. After that, a cut scene
will start and you will go back to the bridge area.

Aryll will then be kidnapped by the same bird that captured tetra
and will take her off. Tetra then officers to take you where the
bird went, The Forsaken Fortress, but you need to speak to your grandmother
first.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Note-If you are in the second quest, make sure you take a picture
of Tetra for the gallery if you didn't in the first, that way you
don't have to deal with Tetra moving around later
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Go upstairs first to find that the Hero's Shield is missing. Go
downstairs to find your grandmother with the shield. After a
conversation, you will finally get the Hero's shield. When you�re ready to
leave, go talk to tetra. You will then get on the pirate ship and leave.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Pirates Ship:
This is a VERY short part where you need to get the Spoils bag to go
further. This is pretty easy for the most part, though. Go through the door in
the back of the ship and go down the stairs to get to a puzzle. This is a
pretty simple one, jump from platform to light and swing to the next and get
to the end. You can stop the swinging light by pressing the L shoulder button
and up and down on the analog stick to go...well..up and down!!! Get to the
end to get the Enemy Drop bag, which is used to keep the special drop items
from enemies. After that, go back to the main deck. You will then be blasted
onto the Forsaken Fortress, but in the process, you will lose your sword,
so you will have to use some stealth on this one....
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The Forsaken Fortress:

A B C D E F G
---------------------------
1 |[**][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------

You will need to use some stealth on this one, and some of the enemies
weapons. Your goal is to get to the top where your sister is being held,
but before you can do that, you need to take care of the three moblins
at the lights. The path for the most part is straight forward, but you
will need to go on the top part of the halls to get anywhere. Once your
done with the guards, look for a circular room with two moblins and a
stairway to a door. That is the path you need to go. Once on the outside,
avoid the moblin and go to a partly blown off area. This part is where
you need to push against the wall and move the analog stick in the direction
you want to go. Make sure you've taken out the lights man that does the walls
and you will be fine. Make is across to get your sword, and you�re first
Mini Boss.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Note-Although you can do this later, make sure you get the piece of heart
from one of the cells. Look at the Heart Piece FAQ below for more info
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
------------------------------------------------------------------------
|Mini Boss: Green Bokoblin |
|Difficulty: * |
| |
|This is pretty much the Bobokins you've seen, only with a sword and |
|a shield. You cannot run from this battle, so you need to defeat him, |
|though I'm not saying he's hard in the first place. Several hits and |
|he's gone. |
------------------------------------------------------------------------

After that, enter the prison area where your sister is being held. The reunion
is cut short from the same bird that got Aril, and it gets link! You are then
carried to an area with....a strange green skinned man!?!?!?! Is that who you
think it is? Only time will tell. You'll then be thrown into the sea, and to
be awoken by the King of Red Lions. Yup, it�s your partner for Wind Waker,
and he's not annoying this time. Before you can do anything, you need to get
a sail first, but where, and speaking of where, where are you? You are
currently on Windfall Island
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Windfall Island:

A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][**][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------

You'll be going here a lot. Windfall island is pretty much
the only village in Wind Waker, and a pretty small one at that. It�s about
the size of Kakariko in Ocarina was. Anyway, to cut this short, you need a
sail, and for the sail, you need 80 rupees. You�re pretty much on your own to
get rupees, there's really nothing to do at this point to get the big rupees,
so you need to use the bushes for your income. Once you got 80 rupees, go find
the Eskimo salesman named Zunari and buy the sail from him. Before you leave,
I recommend you let Tingle go from his prison at the side of the windmill.
Go near the gravestone and look for a door in the wall. To free tingle, you
need to press the switch onthe left side. After freeing him, he will give you
a Tingle Tuner and a very poorly done map about directions to his island.
It isn't important right now, so don't bother with him. After he's gone, look
in the cell for a hole in the wall that you can crawl in. Go through a maze
(don't go on the wooden parts, its a trap) and at the end is a Pictograph.
You'll need it later, so don't worry about it now. You will finally be able
to leave!!! Go back to the ship and press A to enter and assign the sail
to one of the buttons and press it to cast it. You will now be able to
go to your first island, Dragon Roost Island, home to the Rito tribe.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Note-Now is a good time to get the Tingle Tuner, and the picto box, that
way if you want to complete the gallery, you can do it on the first quest.
You can also get one of the heart pieces from the Killer Bee's gang heart
piece, bringing your total up to 3 pieces
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Dragon Roost Island:

A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][**][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------


After landing on the island, the king of red Lions will give you a Wind Baton
named The Wind Waker. This is pretty much the ocarina of Wind Waker. Practice
and go to the back of the island and look for a slab. On it is your first
song, the Wind Requiem. You wont need it now, but you will be using it pretty
much ALWAYS in traveling in the game. Use the bomb plants or pay tingle 10
rupees a bomb to clear the path of boulders blocking your path. You'll have
a small cut scene with the Quill, the Rito from the beginning of the game.
After the short conversation, go inside the volcano. You'll have another
conversation with there king, Chieftain, this time, and after that you will
get the Delivery Bag. Its similar to the Spoils Bag, but instead holds
trade items and important items that has to do with the main game.

Go upstairs and go into the room with thegirl Rito named Medli.
Remember her, she plays a big part in the upcoming dungeon and a VERY big
role much later in the game. After meeting her, she will give you a letter to
the chief's son, Komali. Go downstairs and look for a path that goes down
a short hallway that leads to a door. That's his room. Give him the letter and
leave. Now go to the door opposite from where you entered when you first got
here.

You'll find some shriveled up bomb plants, a broken bridge, a big rock, some
water, and meldli. After talking to her, pick her up with A and go to the
levitated rock near the back. Wait until the dust starts blowing north of
where your standing and throw her. It may take a couple of tries, but be
patient. After successfully getting her across, she will give you your first
bottle of the game. Use it to get some water and go back to where the
Shriveled bomb plants are. Use the water on them to revive them and pick
one up and throw it toward the rock. After it explodes, water will start
shooting out and fill the area. Climb up the bridge and you will find a easy
puzzle. The temple is on the other side, but there is no bridge, and there is
two statues with pots. Use the nearby bomb plants and throw them into the pots
to bring the statues down. Once you do that, you can access the first temple.

===================
|Dragon Roost Cavern|
===================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Dungeon Item locations:

Keys:
Room 1
Room 3
Room 7
Room 8

Map:
Room 3

Compass
Room 7

Boss Key:
Room 17

Treasure Chart:
T. Chart 39: Room 10

Dungeon Item:
Room 13, beat Mini boss and get from Medori

Total Rooms in Dungeon: 17

1. Push the left block forward, and then press the middle block left. Defeat
the moblins and light there staff on fire. Light the torches to make a chest
with a key appear. Use it on the locked door and go through.

2. Break the wooden door with your sword. Go left and jump from ledge to
ledge until you get to a block at the bottom. Pull it out and climb on top and
keep going. Go across the bridge and defeat the keese if you wish. Use the
Bomb Plant to blow up the rock and then go through the door.

3. Use the water jugs to make temporary platforms in the lava. Go left to get
the map. Go forward to a door and a Red Chu Chu. Defeat it if you wish and go
through the door.

4. Break the wooden door infront of you and defeat the moblin. Take his sword
and break the other wooden door. Pick the sword up again and use it on the
other wooden door on the ledge. Get the key and go through the other door.

 

2. Use a bomb plant on the rock and go to the locked door on the left side. Go
though that door

5. Ignore the lava pit on the other side. Defeat the red chu chus and go down
the hall until you get to a bar door and two wooden doors on both sides.
Go to the one on the left and break it to find a moblin. Defeat him and take
his staff and set it on fire with the torches. Go near the other wooden door
with the burning staff and burn it up to find a swich. Press it to raise the
bars. Go through the door

6. You'll be outside for this one. go past the moblin and then defeat him
Be careful of doing it on the bridge, for that may break the cables and
break the bridge. Go up the ladder and wait for the lava going out to
stop and continue up. Defeat the Pheonix bird and press against the wooden
beam and go across, waching for the lava. Go past the rock and try to grab
onto the railing of the wood. Climb across and go up on the rock and jump
up on the ledge to find a bomb plant. Throw the bomb at the rock to break
it and discover a door. Go through. You could also use Tingle for the Bomb

7. Pull out the bottom blocks to make a stairway. Jump up on them to find a
hole in the wall. Pull out the bottom block in the wall and jump up to find
a ledge with the Compass, several staffs, and fire. Light one of the staffs
and get near the edge and throw it with A. It will burn the wooden wall,
showing a chest with a key in it. Get the key and go through the locked
door on the other side

8. Go up the steps and get the key from the birds nest and use it on the
locked door infront of you.

9. Light the staff and then go throught the hall. Light the torch and then
burn the door with your burning staff. Light the other two torches to
raise the bars

2. Go past the bridge to the other side and go throught the door

10. Defeat the moblins to open the bars up. Some may use jars as
hiding places, so break all the jars to find them all. Light the other
torch to find Treasure Map 39. Go up the Ladder to find the other door.

11. Defeat the Centepede and use the jugs to make platforms. Use one jar
near the fireblast to make a platform that raises and falls. Use it to get
to the upper level and go through the door

12. Use the bomb plant to break the rocks and go through the door.

13. Hurry up the breakable steps to find the Mini Boss arena. Heres the
Mini-Boss:

-----------------------------------------------------------------------
|Two green Bokoblins and One Green Tinted Moblin |
| |
|Difficulty: * |
| |
|Still easy. by now, you should have learned the controls well enough |
|to beat all three of them easily. |
------------------------------------------------------------------------

Once you did that, Medori will be released and give you the Grappling Hook.
Use it to swing from pole to pole. The path is prety straightforward, so
I'll let you do get though this part. Once your at the end, you will find a
door. Go though

14. Break the bridge with your spin attack and go though the door

15. Break the cages cables with your sword for it to drop down. Jump onto
the ledge and then platform to platform until you get to the ladder. Go
up and look for a swingable switch on the celing. Use the G. Hook to
open the door and use R to stop and turn around and then swing again to
get to the door.

16. Hook and then go down. Swing onto the ledge and then platform to platform
untill you get to a hook. Swing across to get to the Door

17. Hit a centepede to make it ball up and then pick it up. Go on the switch
to null the flames and press B to drop the Centepede to keep the switch
down. Get the boss key. If you blew up both rocks in room 12, save and quit
Go back to the 2nt area of part one and use the warp urn to go to room
12. If not, backtrack to room 12

12. Swing across to get to the boss door. The boss awaits!!!

---------------------------------------------------------------------
|Boss 1: Gohma |
|Location: Dragon Roost Cavern |
|Difficulty: * |
|Items used: Grappling Hook, Sword |
| |
|This is a very easy boss. Once the fight begins, use the grappling |
|hook on the dragons tail and swing across. Once you do that, |
|the ceiling will fall on the Scorpions head and cracks its shell a |
|bit. After doing this 3 or so times, its shell will completely break |
|and that is the time to attack. Wait until he lunges at you and use |
|your sword. A few hits will do it. |
---------------------------------------------------------------------

After defeating the temple, Komali, the one you gave the letter to will
finally give you Din's Pearl, one of the three element pearls named after
the 3 goddeses of Hyrule (Yes, the beginning is similar to ocarina.) You have
nothing else to do here. Time to go to the next Pearl and Dungeon
location, The Forest Haven.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Forest Haven (F6):

A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][**][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------


The F6 is the location of the Forest Haven Island on the
great sea grid. It should be marked anyway, but I'll start listing the
grid location to make it easier. You will need to use the Grappling Hook
to go from rock to rock and to the end. Its straightforward for the most
part, though you will need some quick timing with the Octorocks. Once your in,
you will see the Deku Tree covered in Chu Chus from the first dungeon.
Roll into the tree to get them down, and defeat all of them to start a cut
scene.

The Great Deku tree will tell you about the Koroks and about Ganon. After that,
A long scene with the Koroks plays. One of the Korok's say that Makar, one of
the Korok's, is missing in the Forbidden Woods, but you will need
something before you can enter. The cut scene will then go to a location on
the tree where a Deku Leaf is located. You then have to use the Baba Buds at
the side of the tree to bounce up, one bud at a time, until you get to the Deku
Leaf. Equip it and float down to the exit in front of you. You will be in a
area where you need to float to the lone island and use the mini tornado
to get a boost. Once boosted, float to the Second Dungeon, the Forbidden Woods.

===================
|The Forbidden Woods|
===================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Dungeon Items:

Keys:
Room 8

Map:
Room 1

Compass
Room 8

Boss Key:
Room 15

Treasure Charts:
Unknown

Dungeon Item:
Room 11, beat Mini boss

Total Rooms in Dungeon: 17

1. Go up the ramp to find a chest with the map in it. Defeat all the
Green Chu Chus and take the Deku Ball. Throw it at the door with the
eye to kill it.

2. Jump from Flower Pad to Flower pad using the Deku Leaf. At the bottom
is a Knights belt in a chest with one of those eye plants on it. The door
to the next room is at the top, but also has one of those plants. Use
a nearby bomb plant to kill it.

3. Use the Deku Leaf to blow the wind switch and bring the Trolly over to you.
When your on the Trolly, blow the Deku leaf in the oppisite direction of where
you want to go, which would be the trollys back.

4. Go to the right side of the tree and defeat the Deku Baba to get a
Flower pad to appear. Go up untill you get to the door with the plant on
it. Bring the trolly over with the switch and go to the other side. Get the
Deku Ball, put it down, and QUICKLY get back. Throw it at the plant to kill
it.

5. Use the leaf to blow the Deku ball out and go around the thorn plants.
These cannot be killed. Throw it at the wall to kill the plant

6. Go to the right and use the G. Hook to get to the other side. Use the
moving platforms to get across to the other side where a locked door is.
Pick up the D. Ball near it and hop onto the tree area and go around
untill you get to a door with a plant on it. Throw the ball at it.

7. Go though the hall, avoiding the spikes.

8. Go though the left side maze until you get to a wooden wall and a bomb
plant. Use the plant to destroy the wooden wall for the chest with the compass
in it. Theres another Wooden Wall near there, but cannot be accessed due to
the thorn plants. Throw the Bomb at the other wooden wall to break it, then
go around to the wall to find a chest with a key in it.

6. Go back to the locked door and go though.

9. Use the D. Leaf to bring the Trolly over and use it to go to the door
on the other side

10. Keep on going up using the Flower pads untill you get to the top lever
with two doors. The souther door has two of those plants, so go though the
norther door

11. Mini boss:
-------------------------------------------------------------------------
|Mothula, Morph |
|Difficulty: ** |
| |
|Very simple, but does a good amount of damage. Wait until its near you |
|or does the charging attack and stirke it. Do it enough times until it |
|changes into a Spike bug. Kill it to open the door to the boomerang |
-------------------------------------------------------------------------

Use the boomerang to target both switches and strike them both at the same
time to open the door.

10. Use the boomerang to kill both the wall plants and continue

12. Cut down the spike plants with the boomerang and float across to get to
the door.

6. Cut the vines with the boomerang to make the flower drop. Go down
where it is to find another door

13. Go on the right side of the fork in the road and continue untill you get
to the door

14. Cut the vines to the flower and drop down. Use the deku leaf to steer it
in the direction you want to go. Get to the door down the hall to go to the
boss key room

15. Go to the very top of the hill and use the boomerang to target all the
switches. After that, the bars blocking the chest to the Boss key open. After
getting the key, two moblins come. Defeat them and then go back to the top of
of the hill and look for a branch you can swing on using the G. Hook. Swing
over to the exit

6. Go back to the Middle section of Room 6 untill you find a door with
one of those wall plants on a door. Use the boomerang to kill it and then
go though

16. Defeat the two spike bugs and continue to the other door

17. Boss room door.

--------------------------------------------------------------------------
|Boss II: Kalle Demos |
|Location: Forbidden Woods |
|Difficulty: ** |
|Items Used: Boomerang, Sword |
| |
|Another easy boss. Use your boomerang to cut down the vines that support |
|it from the ceiling. This fight is very similar to the Barinade fight |
|from Ocarina. Once its defence is down, you will see it has a Deku |
|Baba for a nucleus. Hit is several times and run away before is |
|closes up, or you will take damage. Repeat Until dead |
--------------------------------------------------------------------------


After you defeat the Forbidden Woods and rescue Makar, the Deku tree will
give you Falores Pearl. After that, return to the boat and sail for Great
fish isle (B4).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Overworld and Greatfish Isle (B4):

A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][**][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------


Sail to Greatfish isle, only to find it destroyed by some giantic force.
When you walk on the island, Quill comes and tells you that Ganon came here
and tried to find Lord Jabun, but failed. He then tells you that Lord Jabun is
now on Outset island, in a sealed off cave, that the pirates were trying to
enter and get the treasure for themselvs. He then tells you that there
on Windfall island, stealing more bombs to enter the cave.

After the cutscene, the KoRL says that you should go to Windfall and get
some of the bombs to get the last pearl
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Windfall Island: (D2)

A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][**][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------


After returning to the island, go to the back of the bomb
shop and use the Sidle command and slide across the back of the shop to
find some vines. Climb them to find a hole that will actavate a cutscene.
In the shop, the pirates are stealing the bomb shops bombs because of
the owners high prices. After that, Gonzo recomends to Tetra that they stay
the night and sail out in the morning. Tetra, after some argueing, says yes.
(And since Ganon's curse keeps the sun from comming out, you wont have to
worry about them for some time, or ever.) After that, they say a password
to enter the ship. Write that password down and repeat it to the ship. If
you forget it, talk to the boat again to get the password. After your inside
the boat, go to where you got the spoils bag to find another puzzle corse to
solve. You will need to go from rope to rope, using the L trigger to change
directions. After you reach the end, open the chest to find the bombs. After
your done here, Sail to Outset Island (B7)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Outset Island Revisited (B7):

A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][**][C7][D7][E7][F7][G7]|
----------------------------

You can do a few things here before you begin. If you go to Grandma's house,
she will be mumbling something. Use a fairy near her
to get her to give you a infinity amount of her Elixer soup. It increases
your strength until you get hit and recovers all magic and health. Like the
milk, it can be used twice, and you can refill anytime you want from her.
Go to the top of the island and use the Deku leaf on the giant rock to float
across to the Woods you were in earlier. Go to the back and find a giant stone,
bomb it to reveal a Fairy Fountain. The great fairy will give you a Rupee
wallet that holds 1000 rupees now. Assign the bombs to a button and go
to the back of the island. A cut scene will play and you will be in a giant
whirlpool. This is timed, so you need to hurry. There is a bomb able wall
in front of the whirlpool, hit it nine times to bring it down, 3 hits a
section. Inside, you will find Jabun.

He speaks in Hylian, so you wont be able to understand him. After
that, he will give you the last element orb, Nayru's Pearl. You now need to
go to 3 shrines on the Overworld and put the pearls in, sort of like the
Elemental stones in Ocarina.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Eastern Triangle Island (F4), Southern Triangle Island (D5), North Triangle
Island (D3):

A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][**][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][**][G4]|
5 |[A5][B5][C5][**][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------


Go to those three locations and place the Pearls in all 3 of
them. After you do that, The Tower of the God's will open up,
revealing the 3rd dungeon, The Tower of the God's
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

==================
|Tower of the God's|
==================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. This is the main hall for god's tower. Sail over to the right and wait for
the water level to go down and go into the door.

2. Use the boomerang on the Electric Chu Chus and then hit them with your
sword to kill them. Get on the middle crate on the right side and wait
for the water level to rise. Go onto the small balcony and place a
bomb near the cracked walls to break it. Inside is a treasure chest with
the map. Head back to room 1

1. Wait for the water level to rise and sail over a little ways on the
right side until you get to a small pathway going to a door with
bars on it. Use the armos statues near it to weigh down the switches
to raise the bars and enter

3. Wait for the water level to go down in the pit and pick up one of
the small boxes. Put it on the switch to create a energy bridge. Get out
and wait for the water level to go down again so the box will go on the
switch and make the bridge appear. Go across, get the statue artifact, and
go back across and out the door.

1. Go down the small pathway until you get to a area that has a small
roof and where the statue you have will fit. Press B near it to
drop the statue into the hole. It makes a gate blocking a pathway
on the right side go down. Go down the pathway with the boat
to find another bar door with switches and armos. Use the
armos to weigh down the switches to unlock the door. Enter

4. Wait for the water level to go down and drop into the pit. Aline the
crates so you can hop across and go back up. Get the wooden staff from
one of the pots and catch it on fire. Hop across and light the two
torches for a key.

1. Go back to the beginning of the dungeon and go on the left side and
look for walls with cracks in them. Fire bombs at them to break them
and go forward. On the far left of the new area is a locked door you
need to go next, and on the far right is the compass room. Go
to the compass room.

5. Just get the compass and leave. Its in the middle of the room

1. Go to the left door that is locked and go through

6. Defeat all the Chu Chus to make a energy staircase appear. Use it
to reach another one of those statue keys and go back through the
door

1. Go to the shrine area near the compass room and drop the statue in the
ground to make the fountain in front of the dungeon to stop. Sail over
there to get to the next door.

7. Beat the beamos with a bomb and take the armos statues across and
put them on the switches to make the platforms move. Hop across
each one to the next to reach the door

8. This is the main statue room. As you can see, only the
first statue trial room and the door you just came out of is open
Go through the other door to the first statue challenge

1st Statue: Jump on the moveing platform to get to the other door.Walk across
the beam platform to the Ganon Statue location and press R for him to follow
you. Lead the statue back to the door and when you get to the pit, pick him
up and jump across. Make sure you have him picked up when you go
though the door or you will have to do this again. Go back to the
main statue room to get the body possesion song and make another
door open. Go though that door to the second statue challenge

2nt Statue: This is the one the majority of the people send me questions
about. Swing across the pit with the grapling hook to get to the other door.
Swing across the pit and press L or R to make it come down. Stand on the
switch to make the beam bridge appear and play the B. P. Song and make
the statue walk across. Pick him up and go outside. Put him on the switch
in the corner near the door to make the bars on the other door raise up.
While swinging on the hook, press L or R to stop and switch directions.

9. Mini Boss:
-----------------------------------------------------------------
|Darknut |
|Difficulty: *** |
| |
|Remember those old Knights back in the old zelda? Well, this is |
|pretty much that. Get in back of him and hit him with your |
|sword to make him drop his armor. Keep hitting him to kill |
|him. You will get the bow and arrows as a reward |
-----------------------------------------------------------------

Defeat the Mini Boss to get the Bow and Arrow set and go back and shoot
the switch with your arrow. Swing back, pick up the statue, and hop across
with the platform to the main room

3rd Statue: Weigh down the weights so they are even and one of them can
support you. In the next room, get on the box and jump on the statue on
either the left or right and keep on jumpimg. Get the statue and
if I remember correctly, you use him as a switch

8. Now that you have all three statues in place, they will open up
a portal to the next room. Jump in to go to the next area

9. Use the armos statues to weigh down the switches on the south side
to lower the beam gate and get the boss key. After that, the armos
statues will come to life. Hit them in the back with a arrow and
hit them in the back to defeat them. Defeat both to open the door

10. This path will lead to the boss room. Use bombs on the
beamos to continue. At the end, like I said, is the boss door
to Gohdan

-------------------------------------------------------------------------
|Boss III: Gohdan |
|Location: Tower of the God's |
|Difficulty: **** |
|Items Used: Bow and Arrows, bombs |
| |
|Prepare for a somewhat hard fight. The strategy for this is to |
|shoot both hands two times to lower its defense. Once the |
|hands are immobile, shoot the eyes twice each. At first, this is pretty |
|easy, but it gets harder as the fight progresses. The hands have a |
|sweeping attack and a pounding attack. The pounding attack is easy to |
|dodge, but the sweeping is quite annoying. The Head attacks after |
|awhile of the hands being immobile with a fireball attack, which |
|can be dodged by rolling. After you shoot both eyes, it will |
|fall stunned and that is the time to throw a bomb in its mouth. |
|Repeat and after awhile, it will surrender. Note that the outer |
|platform is electrically charged. This fight is actually very |
|similar to Bongo Bongo.....heh...seems like all the |
|boss fights so far are similar to the ones from ocarina.... |
-------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tower of the God's (Top): You'll be at the very top of gods tower, and you will
see a bell. Use your Grappling Hook to swing on it to ring it. After that,
you will be transported outside where you will then be transported to Hyrule
castle!!!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Hyrule Castle: Finally, you get to see what happened to Hyrule. Remember that
this takes place 100 years after the Adult Link story, so this is a new hyrule
castle. Go down where the 3 triangle pieces are and try to fit them into the
holes. I cant give you much help here. After that the statue of Link will
move and show a pathway. Look familiar? Its the master sword!!! Pull it out!!!
Notice how it looks...different. After you leave, everything will turn real,
including the enemies. Defeat all of them to get back to your boat, which then
you will need to sail into the light to get back. Note that once you leave, you
cannot come back until later. It is time to pay Ganon a little visit, back at
the Forsaken Fortress
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The Forsaken Fortress Revisited (A1):

A B C D E F G
---------------------------
1 |[**][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------

When you first enter, you will have a small fight with Phantom Ganon
-----------------------------------------------------------------------
|Boss IV: Phantom Ganon |
|Location: Fordsaken Fortress, Second Time |
|Difficulty: *** |
|Items Used: Sword |
| |
|A remake of the Ganondorf fight from ocarina. He w