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Codes cheats for Diablo


Diablo - Game cheats, tips and tricks for Playstation 1

Submitted by: Jeanette Hill

Extra gold
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Begin game play in multi-player mode and give all
gold to one character. Save the game for the character with
the gold, but not the other character. Restart the game, and
the player that was not saved will have the same amount of
gold present before giving it to the other character.
Repeat this process to collect as much gold as needed.
This also may be done with elixirs after they appear in
the game to allow a character with enhanced attributes to
be built.

Note: Due to the limited amount of space in the
inventory, only 200,000 gold pieces may be carried at one
time.

Duplicating belt items
----------------------
When your player is surrounded by items and you can not
throw down any more items without moving, throw an item
from your belt. It will fall on the ground two squares from
your player, but the item will still be on your belt.
You can pick it up and have two. This can be done as many
times as needed, with any item that is on your belt.
This is especially useful with elixirs (spectral)
and potions of full rejuvenation when in the lower levels.

Bonus characters
----------------
Play all six standard characters until they are fully
developed on the same memory card. Then start a new game,
go to the "One Player" menu, select the "Load Character"
option, and choose the memory card with the six characters.
Return to the "One Player" menu, highlight "Load Character",
and hold Left or Right until the character portrait changes
to a new person (alternate versions of the townspeople).
Fully develop the new character and repeat the steps to
unlock more characters.

Attribute increase for items
----------------------------
If you do not have enough of a single attribute to use a weapon,
helmet, or armor, equip a ring or amulet that will raise that
attribute. Equip the item that was previously unwearable, then
remove the ring or amulet. The item will not turn red and you
can still use it. Note: This only works if the item you want
to equip adds points to the attribute that was boosted.